This is a turn based strategy roguelike in a similar vein to X-com, but at the start of each encounter the dice of fate will portent your coming encounter.  This determines your starting buffs.  Right-click to pan, Click to select and move units, pickup and apply items.

~4,000 lines of code!

Game Design Doc: https://docs.google.com/document/d/1JYqFQluIJLpXCDi3gTteGELupQHUzSW3ReJzafGQ03I/...

Dev Diary: https://docs.google.com/document/d/1MzrGJZPna_XlfGspptHn1LvO8yikktZLj8C8f63al4Q/...


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Design Doc
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Dev Diary
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Very cool! An ambitious game to work on for a jam, but you pulled it off. The combat is solid, but could use with a couple more actions you could take each turn I reckon. The dice roll felt a little out of place, perhaps there's a better implementation of this feature. But the game was fun :)

Thank you!  Yeah, I would like to re-design the die and favor mechanics of I revisit this one.